When Battlefield 2
was released in 2005 it quickly became one of the most-played first-person
shooters online due to its fantastic 64-player multiplayer mode and brilliant
gameplay. Prioritizing teamwork and tactics over frag counts, Battlefield appealed
to gamers looking for something new and refreshing, different from the standard
multiplayer shooters of the day. Since then developer DICE has released two
installments of Battlefield: Bad Company, a story-based spin-off with a comedic
slant and a new multiplayer mode, and several other well-received Battlefield
titles. Now, six years later, DICE launched of the long-awaited Battlefield 3,
one of the most anticipated games of 2011.
Built on four central
tenets, Battlefield 3 is set to shake up a genre too often clichéd with space
marines, chest-high walls and repetitious me-too action.
The first of these
four tenets was decided upon even before the first line of game code was
programmed; it being that Battlefield 3 should be the most technologically
advanced game ever made by DICE, and in general when compared to all other
shooters on the market. Utilizing version 2.0 of DICE’s internally-developed,
industry-leading Frostbite engine, Battlefield 3 taps into the power of the
latest DirectX 11 graphics cards, raising the bar by a considerable margin to
deliver unprecedented graphical realism that has some gamers questioning the
authenticity of untouched in-game screenshots, all of which can be seen in our
Screenshots section.
Whereas many
multi-platform games fail to make full use of the PC, DICE has placed its focus
squarely on the PC and then scaled back a separate version of the game just for
consoles. In a Battlefield 3 interview with GeForce.com, Executive Producer
Patrick Bach had the following to say when asked if consoles were holding back
PCs:
“Yes, absolutely.
That's the biggest problem we have today. Most games are actually still based
on the same core idea that the consoles are your focus, the superior platform
or something. I don’t know why. That was the truth 5 years ago, but the world
has moved on. PCs are way more powerful than the consoles today and there are
actually almost zero games out there that actually use the benefits of this. So
for our target of what we want to hit, we are now using the more powerful
platform to try and prove what we see gaming being in the future rather than
using the lowest common denominator, instead of developing it for the consoles
and then just adding higher resolution textures and anti-aliasing for the PC
version. We're doing it the other way around, we start with the highest-end
technology that we can come up with and then scale it back to the consoles.”
At the heart of
Frostbite 2.0 are four key technological advancements that help put Battlefield
3 at the top of its game. The first, a real-time radiosity lighting technique,
creates real-time, accurate, high-quality lighting across the entire
environment, ensuring that shadows and lighting in buildings and on the terrain
are updated dynamically, so if a RPG blows a hole in the exterior wall of a
dark house, the inside will now be accurately lit based on the strength of the
sun, the level of cloud cover, the sun’s angle, and any other factors. Using an
improved version of the destruction engine seen in Bad Company 2, Battlefield 3
allows players to destroy even more elements of a map in more explosive,
visceral ways.
The second, Deferred
Rendering, allows DICE to insert numerous, complex, dynamic light sources into
a map without incurring the performance cost seen with Forward Rendering.
Combined with Compute Shaders DICE is able to insert an almost unlimited number
of these dynamic lights, creating rich scenes full of color, and dark, moody
interiors that generate visually accurate soft shadows.
The third
technological advancement involves with the use of movie-quality color grading,
a form of post-processing that allows designers to adjust the color balance,
exposure and contrast of each and every scene. Kenny Magnusson, a DICE
Rendering Architect, states that unprocessed images in Battlefield 3 appear
“grey; nothing is white and nothing is black." With color grading applied
upbeat scenes can appear bright and vibrant, and dark, distressing ones muted.
The final advancement
is a highly realistic method of rendering particles, used primarily to create
photo-realistic smoke. The improved smoke responds to dynamic light sources
like explosions and creates rich layers of self shadows, adding immense weight
and visual awe to the intense battles of the game.
On top of all that,
the engine also utilizes Tessellation and Displacement Mapping for detailed
terrain, and NVIDIA Fast Approximate Anti-Aliasing (FXAA) for effective removal
of jaggies.
For those with
multiple graphics cards, Battlefield 3 has native SLI support allowing frame
rates to remain as high as possible at super-high resolutions with every one of
the aforementioned bells and whistles enabled and maxed out.
Games evolved greatly
following the release of Battlefield 2, and so for Battlefield 3 DICE also had
to raise the bar for their second tenet, multiplayer, the core focus of any
Battlefield game. Every aspect of warfare shown on-screen is designed to be
top-tier, so whether you’re on foot, in a tank, or in a plane, the experience
you receive should be equal to, or even better than that of a game focusing on
just one of the aforementioned elements of war.
Within the
multiplayer portion of Battlefield 3 there are several gameplay modes to cover
all tastes. Leading the charge is the classic Conquest mode, played out on
gigantic maps that support 64 players on the PC (consoles support at-most 24
players and on smaller maps), vehicles, and aerial jet action. Meanwhile, a
refined version of Rush makes it way over from the Bad Company spin-offs,
tasking players with the destruction of key objectives in a linear fashion
along the length of a map (Squad Rush is also included to cater to smaller
groups of players). And finally, for those looking for a more chaotic, less
focused multiplayer mode, Team Deathmatch and Squad Deathmatch are included
too.
Unlocks and
progression trees now encompass vehicles, in addition to each of the four
infantry roles and all the weapons they can wield, meaning a completed profile
with everything unlocked and maxed out will take around one hundred hours to
achieve, forcing players and members of clans to prioritize and specialize at
launch to ensure that each team has a mix of specialists and well-trained
vehicle operators.
The third tenet is
that Battlefield 3 should include a serious story-based campaign superior to
those seen in games devoted solely to single-player. As such, players will be
able to experience a visceral single-player campaign that takes place on either
side of the Iraq-Iran border as three different forces fight for control. Shown
in detail in the Fault Line and Thunder Run gameplay trailers in our Video
section, the single-player campaign places players in control of various allied
soldiers and tells the story of their war in an incredibly immersive manner by
giving all elements of a scene greater physicality. For example, foot soldiers
under your control are blown off their feet by explosives, landing with a thud,
the tinnitus from the deafening explosion resonating through your speakers and
subwoofer, the screen becoming distorted as the soldier struggles to retain
consciousness. It is this eye for detail that that makes you feel as if you’re
there, smack bang in the middle of a modern-day warzone.
The fourth and final
tenet of Battlefield 3 is that it should allow you to play with friends outside
of multiplayer in a co-operative fashion. Previous Battlefield PC games have
given you single-player and multiplayer action, but never pure co-op
experiences where you and friends complete specific missions and objectives
together as fast and efficiently as possible to compete with every other player
on the planet on global leaderboards. For Battlefield 3 DICE wanted to amend
that situation, but unfortunately, as with the single-player campaign, co-op
details are tightly under wraps. What we do know is that the co-op missions
follow a story that ties in with the campaign, that elements of the missions
are randomized to keep each play through unique and exciting, that vehicles
will occasionally feature, and that weapons and equipment can be unlocked in
co-op to use in the core multiplayer mode.
Together, these four
elements create a hugely varied, content-rich, technologically advanced title
that will give you hundreds of hours of fun and make full use of your DirectX
11 graphics card. Peruse the screenshots and trailers - Battlefield 3 truly is
breathtaking to look at, and the action contained within will make your heart
pound when Battlefield 3 is installed on your system.
Minimum System Requirements
- OS: Windows Vista (SP2) 32-bit
- Processor: 2 GHz Dual Core (Core 2 Duo
2.4 GHz or Athlon X2 2.7 GHz)
- Memory: 2 GB
- Hard Drive: 20 GB
- Graphics Card (NVIDIA): DirectX 10.0
graphics card with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500
series with NVIDIA GeForce 8800 GT or higher performance)
- Graphics Card (ATI): DirectX 10.0
graphics card with 512 MB RAM (AMD ATI Radeon 3000, 4000, 5000 or 6000
series with AMD ATI Radeon 3870 or higher performance)
- Sound Card: DirectX Compatible
- Keyboard and Mouse
- DVD ROM Drive
Recommended System Requirements
- OS: Windows 7 64-bit
- Processor: Quad-core CPU
- Memory: 4 GB
- Hard Drive: 20 GB
- Graphics Card: DirectX 11 graphics
card with 1024 MB RAM (NVIDIA GeForce
GTX 560
or AMD ATI Radeon
6950)
- Sound Card: DirectX Compatible
- Keyboard and Mouse
- DVD ROM Drive
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