Bloody Roar 2 is a marginal improvement
that still suffers from second-best status due to the exclusion of integral
gameplay elements that should never have been messed with.
Bloody Roar first appeared
on the fighting-game map a little more than a year ago, it was a refreshing
surprise by a development team not known for fighters. Eighting/Raizing, whose
previous effort was the critically acclaimed shooter Soukyugurentai,
practically came out of nowhere with this savvy blend of
anthropomorphic/lycanthropic combatants. The fast, furious fighting found in
the game made playing other fighters of the time (Dead or Alive, Street Fighter
EX) seem tedious and sluggish by comparison.
Bloody Roar 2, no one can
deny the wealth of features available at the outset: arcade mode, story mode,
training, survival, time attack, etc. It's all in here. There's also the extra
customs menu, where you can select things like the big-head modes and other
stuff also found in the first game. While there isn't anything as luxurious as
a Tekken Force mode or an RPG mode, most gamers usually don't fret over such
details, and won't miss them here either. Graphically, the game is as gorgeous
as the first installment - in fact, it looks almost exactly the same, with
beautiful light-sourcing, speedy 60fps action, and all sorts of special effects
when switching into beast mode.
Gratuitous character
swapping aside, little has changed from the first game, prompting the question,
"why bother?" Why bother indeed when Bloody Roar 2 actually takes a
step back and removes the ease of executing the sidestep! For reasons
unfathomable, somebody actually went ahead and removed the perfectly functional
sidestep, which was the main reason the American version of BR1 was a fairly
balanced fighter. While there is an option in the custom mode that activates
the sidestep (performed by pressing right after executing a block), it's hardly
intuitive and only serves to give the computer an additional edge while you
struggle with the controls. Without this function, Bloody Roar 2 reverts to the
all-out frontal assault that the import version of the first game was. While
the new characters are much better than the ones they replaced, and the number
of available moves per character has increased, the incentive to keep on
playing wanes severely after a few rounds. The mode most gamers will enjoy
playing is the story mode, which gives you a good deal of background material
on each fighter.
In its defense, the
voice-overs and sound effects are very well done, while the overall gameplay is
responsive and fast paced, making fighters like Dead or Alive seem slow and
ponderous. Nevertheless, you'd be foolish to call BR2 a Tekken-killer. It's
really disappointing, because it really could have been. Unfortunately, while
surprise developer Eighting/Raizing could have used Bloody Roar 1 as a
blueprint for even greater things with the sequel, it appears as if the team
dropped the ball.
The bottom line is, if you
never picked up the first game, Bloody Roar 2 is still a good game, with a much
better cast than the first one. However, in contrast to the original American
version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from
second-best status due to the exclusion of integral gameplay elements that
should never have been messed with. The game is a major disappointment for such
a promising series-post by Syedfarazuddin.
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